![]() In November 2009 he joined Sega as R&D Creative Director. He stayed at Midway Games till July 2009, when he became Studio Creative Director at Longtail Studios. Simon Woodroffe joined Midway Games in April 2006, where he worked as Creative Director on Wheelman. He was also (officially) credited as Additional Designer for Simon the Sorcerer 4: Chaos ist das halbe Leben (“ Simon the Sorcerer: Chaos Happens”). Its title was inspired by the movie "Meet the Feebles" and the "X-files," and the game was published in 1997.Īdventure Soft he became Creative Director at Headfirst Productions Ltd (1998), where he worked on Simon the Sorcerer 3D (2002) and Call of Cthulhu: Dark Corners of the Earth (2005). When Simon the Sorcerer 2 (1995) rolled around he was offered full time money and so he quit to get into the industry.Īfter the publication of Simon 2 he was haunted by the idea that he had to write another Simon game, but he was fascinated by the idea to write a real "space opera," and so the idea of The Feeble Files was born. ![]() The creation of Simon the Sorcerer - not named after himself - occurred during a long car journey down the M5 when they were thinking about a character in a fantasy environment that could compete with the GuyBrushes and Rincewinds. He was studying AI at the university when he was offered the scripting job for Simon the Sorcerer as a way to earn part time money. (Level Designer/Tester) and afterwards he was involved in the production of various other Horror Soft tiles. When he was 6 he wrote his first game - Tunnels of Terror - for the TRS 80 but it was never published. Miner 2049er on the Atari and helped his father in his computer shop (Callisto Computers) in Birmingham. When he was young he hooked on the delights of Uses ScummVM which is protected under GNU-GPL v2.Adventure Soft UK (succeeded by Horror Soft and ![]() Licensed from Adventure Soft Publishing - the original Simon the Sorcerer game series developer. The 25th Anniversary Edition produced and developed by MojoTouch © 2008-2018 all rights reserved. © 2008 MojoTouch and Adventure Soft Publishing Polish voice acting with or without Polish subtitles.French voice acting with or without French subtitles.Spanish voice acting with or without Spanish subtitles.German voice acting with or without German subtitles.English voice acting, with the option for adding subtitles in English, Italian, Czech,.Optional retro settings: play with original graphics, original music and even the original controls (mouse pointer).Gilbert and music by Arthur Sullivan.It was the British duos third operatic collaboration.The plot of The Sorcerer is based on a Christmas story, An Elixir of Love, that Gilbert wrote for The Graphic magazine in 1876. High-end graphics upscaling (xBRZ filter) The Sorcerer is a two-act comic opera, with a libretto by W.Three Music options: music score in MT-32, General MIDI or AdLib.Completely new game menus and save/load system.Totally new, much praised, game play controls that were built from the ground up.Simon The Sorcerer 2: 25th Anniversary Edition features: With a cast of thousands (mostly woodworm) and enough Swampy Stew to keep an underprivileged country sick for a year, this classic adventure will keep you well entertained until we manage to make another sequel. Journey with Simon through this inevitable sequel to the best selling Simon the Sorcerer, as he manages once more to get stuck in a land of twisted fairytales, recycled gags and carbon dated clichés! Simon then starts to look for a special fuel that can power back the wardrobe and get him home. Sordid reconstructs his Fortress of Doom and sends a magical wardrobe to fetch Simon, but it accidentally ends up on the doorstep of Calypso, the wizard Simon had to save in the first game. Just when he thought his life was regaining some semblance of normality, Simon's wonder years are once again turned upside down when the evil sorcerer Sordid returns from the grave with only one thing on his mind - revenge!
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